Shigemitsubaki puts us all to shame once again by not only making an amazing wall with a great color scheme but also records the whole thing on youtube to let you see how it was done!
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5 years, 3 months ago
thank you for the comment |(n_n)|
5 years, 5 months ago
I'm just stepping by to tell you that we have ongoing contests in AP Alchemists.
There's still time to join!
PLS PM me when you want to join, so that I can add you to the participants list!
5 years, 7 months ago
I know you want to be accepted into AP Alchemists but you need to be a member for at least 3 months and have 50 posts.
I won't reject you, but I'll wait some more. Go ahead and post a little bit more.
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i love nutella how do i save you with it
just be one with the nutella and we are all saved in our minds
done done and done
feels good, bro
in the nutella
#! they got polygons in my guilty gear wut?
looks like guilty blazgear
cept blazblue still uses sprites for characters
looks pretty good for polygons
animation system appears to have gotten a rewrite compared to other unreal engine games. no tweening. everything's key framed
also not as horrible as people were making out
yeah instead of sf4 style of polygons
failed 2 video
meh. just the ghost in the shell arise teaser
character designs don't irk me
oh i already saw it and agree
that first preview looked horrible
borma still has a giant head and tiny eyes though
he always had a giant head with tiny eyes
its huge this time
his family didn't like to talk about it but he knew he was different when all the other kids would tease him in the playground